Server profile
Rust 10x | Local Test | Quad
Offline, with 0 of 10 players on; ranked #16,008 of every public Rust server, the top 72%. It last wiped 24d ago.
Offline 169.1.170.115:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST3/200
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- XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP0/160
- HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP0/160
- Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki0/75
- [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs1/100
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rust 10x | Local Test | Quad wipe, and how often?
The record of Rust 10x | Local Test | Quad's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 2 hours ago.
About the server
On what version does Rust 10x | Local Test | Quad currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for Rust 10x | Local Test | Quad. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust 10x | Local Test | Quad, and is it online?
Offline at the moment, Rust 10x | Local Test | Quad was last seen 22 days 6 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 6 October 2026 is when Rust Insights first saw it.
Where does Rust 10x | Local Test | Quad run from?
There is no region published for Rust 10x | Local Test | Quad. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 169.1.170.115:28015.
Server tags
What is meant by each tag on Rust 10x | Local Test | Quad?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts4 (Group limit): No team may exceed 4 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Rust 10x | Local Test | Quad publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Rust 10x | Local Test | Quad?
These Rust Insights lists include Rust 10x | Local Test | Quad: 10x Rust servers, by the numbers and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Player counts
How many players are on Rust 10x | Local Test | Quad right now, and how does that number move?
Rust 10x | Local Test | Quad was last seen 22 days 6 hours ago and is offline right now.
Where does Rust 10x | Local Test | Quad sit in the rankings?
The player-hours ranking for the last seven days puts Rust 10x | Local Test | Quad at #16,008, among the top 72% of all ranked servers. The quad ranking places it at #635.
Rules and settings
How is Rust 10x | Local Test | Quad configured, and what rules apply?
The name of Rust 10x | Local Test | Quad says 10x gather. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on Rust 10x | Local Test | Quad?
Size 3,500 and seed 1012026 define the procedural map on Rust 10x | Local Test | Quad, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Rust 10x | Local Test | Quad?
Type client.connect 169.1.170.115:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.