Server profile
Test Server Alpha
Offline, with 0 of 100 players on; ranked #16,008 of every public Rust server, the top 72%. It last wiped 24d ago.
Offline 169.0.232.208:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:56 UTC24d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Test Server Alpha look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
When does Test Server Alpha wipe, and how often?
Its rhythm cannot be read yet: Test Server Alpha has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 11 hours have passed since its current world was created.
Server details
Which Rust version is Test Server Alpha on?
Running on Windows, Test Server Alpha is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Test Server Alpha, and is it up at the moment?
Offline at the moment, Test Server Alpha was last seen 22 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does Test Server Alpha sit?
A region is not published by Test Server Alpha. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 169.0.232.208:28015.
Server tags
Which meanings sit behind the tags on Test Server Alpha?
When the game's server browser reads Test Server Alpha, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Test Server Alpha appear?
These Rust Insights lists include Test Server Alpha: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Test Server Alpha look like?
Test Server Alpha was last seen 22 days 4 hours ago and is offline right now.
Where does Test Server Alpha sit in the rankings?
Player hours over seven days put Test Server Alpha at #16,008, within the top 72% of the ranked field.
Settings and rules
What are the settings and rules for Test Server Alpha?
Nothing about gather rate is given in the name of Test Server Alpha. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test Server Alpha?
A procedural map, generated by the game, is what Test Server Alpha runs.
Join
What is the way to join Test Server Alpha?
Type client.connect 169.0.232.208:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.