Server profile
local-test
Offline, with 0 of 2 players on; ranked #15,790 of every public Rust server, the top 71%. It last wiped 17d ago.
Offline 168.220.162.128:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does local-test wipe?
Its rhythm cannot be read yet: local-test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days 22 hours ago.
Server details
What Rust version is live on local-test?
Rust network protocol 2634 and build 167398 on Windows is what local-test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is local-test, and is it up at the moment?
local-test is offline at the moment; the last time it was seen was 17 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does local-test run from?
No region is published by local-test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 168.220.162.128:28015 is where it answers.
Server tags
How should you read the tags listed for local-test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what local-test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does local-test appear?
The Rust Insights lists that carry local-test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on local-test right now, and how does that number move?
The last time local-test was seen online was 17 days 22 hours ago, and it is offline now.
How does local-test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts local-test at #15,790, among the top 71% of all ranked servers.
Map and rules
How is local-test configured, and what rules apply?
Nothing about gather rate is given in the name of local-test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on local-test?
The game generates the map on local-test, which is procedural.
How to join
How do you connect to local-test?
Open the console with F1 in Rust and enter client.connect 168.220.162.128:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.