Server profile · OC · au1
Pulse Testing
Offline, with 1 of 40 players on; ranked #7,497 of every public Rust server, the top 34%. It makes a new world every few hours rather than wiping.
Offline OC · au1 168.100.162.88:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10147/300
- РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10141/300
- Pickle Rust EU Monthly47/100
- RaidLab200/50
- EU Hub 011/3300
- 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.102/300
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Pulse Testing wipe, and on which day?
No wipe schedule is kept on Pulse Testing; the world is remade every few hours instead, and those resets do not count as wipes.
Server details
What does performance look like on Pulse Testing?
Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 31,297: buildings, deployables and everything else. The highest memory figure was 1,639 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Pulse Testing?
Running on Linux, Pulse Testing is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Pulse Testing, and is it online?
Offline at the moment, Pulse Testing was last seen 37 hours ago. Going by the uptime figure it gives, its last restart was around 10 hours ago. It spent 22 of the last 3 full days' 72 hours up, 31% of the time. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for Pulse Testing?
Its region code is au1, and Pulse Testing lists itself in Oceania using its OC tag. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 168.100.162.88:28015.
Server tags
Which meanings sit behind the tags on Pulse Testing?
These tags come from Pulse Testing and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $rau1 (Region code): Region code: au1; ^w (Weekly): Once a week it wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; OC (Oceania): Its browser listing sits under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which person or group runs Pulse Testing?
A pulserust.net hostname is published by Pulse Testing, and by 1 more server we track, which suggests the same operator runs them.
Where does Pulse Testing turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Pulse Testing are Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player counts
What does the population of Pulse Testing look like?
Pulse Testing was last seen 37 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 3. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.
How does Pulse Testing compare with other Rust servers in the ranking?
Pulse Testing holds #7,497 for player hours over the last seven days, #150 in Oceania and in the top 34% of all ranked servers.
Rules and settings
What are the settings and rules for Pulse Testing?
Nothing about gather rate is given in the name of Pulse Testing. The group cap stands at 16 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Pulse Testing?
The game generates the map on Pulse Testing: procedural, size 3,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Pulse Testing?
To connect, start Rust and enter client.connect 168.100.162.88:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://pulserust.net/.