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Rust Insights

Server profile

Sharts testing

Offline, with 1 of ? players on; ranked #9,051 of every public Rust server, the top 41%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join
1/ ? players now
07-day averagepeak 2
#9,051ranktop 41%
resetsno wipes14 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0020:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0020:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct23 Oct29 Oct

Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:27 UTC1d ago – – – 0
Mon 26 Oct, 23:01 UTC2d ago – – – 2
Sun 25 Oct, 22:34 UTC3d ago – – – 0
Sun 25 Oct, 22:21 UTC3d ago – – – 1
Sat 24 Oct, 00:56 UTC5d ago – – – 0
Fri 23 Oct, 23:19 UTC5d ago – – – 1
Fri 23 Oct, 23:05 UTC5d ago – – – 1
Fri 23 Oct, 22:47 UTC5d ago – – – 1
Fri 23 Oct, 22:41 UTC5d ago – – – 0
Fri 23 Oct, 22:18 UTC5d ago – – – 1

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 113 on average180/300
  2. Pickle Rust EU MonthlyEU · no group limit · 50 on average48/100
  3. RaidLabgroups of 8+ · 33 on average0/50
  4. EU Hub 01EU · groups of 1000+ · 23 on average0/3300
  5. 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1/300
  6. Warriorsgroups of 8+ · 2 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Sharts testing wipe, and how often?

None of the resets on Sharts testing counts as a wipe: a new world is made every few hours and no wipe schedule is kept.

Server details

What does performance look like on Sharts testing?

Server fps averaged 60 over 48 hours; the lowest reading was 60. The world held a peak of 4,901 entities, counting buildings, deployables and all the rest. It drew as much as 1,204 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Sharts testing?

Rust network protocol 2635 and build 168909 on Linux is what Sharts testing runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Sharts testing, and is it online?

Sharts testing is offline at the moment; the last time it was seen was 44 hours ago. The uptime it reports puts the last restart at about 21 hours ago. It spent 39 of the last 7 full days' 168 hours up, 23% of the time. The first record Rust Insights has of it is 16 September 2026.

What location is listed for Sharts testing?

There is no region published for Sharts testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 168.100.162.21:30015.

Tags

Which meanings sit behind the tags on Sharts testing?

When the game's server browser reads Sharts testing, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Sharts testing?

The Rust Insights lists that carry Sharts testing are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

How many players are on Sharts testing right now?

Sharts testing was last seen 44 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 21:00 UTC, at 0 players on average.

In the ranking of Rust servers, where does Sharts testing place?

On player hours for the last seven days, Sharts testing sits at #9,051, inside the top 41% of ranked servers.

Map and rules

What are the settings and rules for Sharts testing?

The name of Sharts testing does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Sharts testing?

The game generates the map on Sharts testing: procedural, size 1,500, seed 47856. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

How to join

How can you get onto Sharts testing?

Type client.connect 168.100.162.21:30015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.