Server profile
Sharts testing
Offline, with 1 of ? players on; ranked #9,051 of every public Rust server, the top 41%. It makes a new world every few hours rather than wiping.
Offline 168.100.162.21:30015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Sharts testing wipe, and how often?
None of the resets on Sharts testing counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server details
What does performance look like on Sharts testing?
Server fps averaged 60 over 48 hours; the lowest reading was 60. The world held a peak of 4,901 entities, counting buildings, deployables and all the rest. It drew as much as 1,204 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Sharts testing?
Rust network protocol 2635 and build 168909 on Linux is what Sharts testing runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Sharts testing, and is it online?
Sharts testing is offline at the moment; the last time it was seen was 44 hours ago. The uptime it reports puts the last restart at about 21 hours ago. It spent 39 of the last 7 full days' 168 hours up, 23% of the time. The first record Rust Insights has of it is 16 September 2026.
What location is listed for Sharts testing?
There is no region published for Sharts testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 168.100.162.21:30015.
Tags
Which meanings sit behind the tags on Sharts testing?
When the game's server browser reads Sharts testing, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Sharts testing?
The Rust Insights lists that carry Sharts testing are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on Sharts testing right now?
Sharts testing was last seen 44 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 21:00 UTC, at 0 players on average.
In the ranking of Rust servers, where does Sharts testing place?
On player hours for the last seven days, Sharts testing sits at #9,051, inside the top 41% of ranked servers.
Map and rules
What are the settings and rules for Sharts testing?
The name of Sharts testing does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Sharts testing?
The game generates the map on Sharts testing: procedural, size 1,500, seed 47856. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How can you get onto Sharts testing?
Type client.connect 168.100.162.21:30015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.