Server profile · EU · us1
Atlas Hub Testing
Offline, with 0 of 100 players on; ranked #15,977 of every public Rust server, the top 71%. It last wiped 479d ago.
Offline EU · us1 168.100.161.3:28210 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 3d 7h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA6/100
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |48/999
- AQRUX RUST BUILD | CREATIVE | SANDBOX9/100
- Intoxicated EU Sandbox - Creative | Build | Noclip10/150
- ShockRust | Build Обновление4/50
- [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire4/50
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Atlas Hub Testing wipe, and on which day?
An estimate from weekly: 7 days after its last wipe gives the next wipe on Atlas Hub Testing. A wipe is expected on Sunday 1 November at 12:33 UTC. The world you are playing on now was made 479 days 16 hours ago. Its tags carry a weekly wipe schedule.
About the server
On what version does Atlas Hub Testing currently run?
Rust network protocol 2633 and build 125476 on Linux is what Atlas Hub Testing runs. The same protocol is required to join, and Steam takes care of updating it.
Has Atlas Hub Testing stayed online, and is it up now?
Offline at the moment, Atlas Hub Testing was last seen 22 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Atlas Hub Testing sit?
Its region code is us1, and Atlas Hub Testing lists itself in Europe using its EU tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 168.100.161.3:28210.
Server tags
Which meanings sit behind the tags on Atlas Hub Testing?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): Team size is capped at 30; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs125476 (Build): Build 125476 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus1 (Region code): The region code reads us1; ^w (Weekly): Once a week it wipes; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^i (Battlefield): Kits and high rates make for fast PvP; ^j (Battle royale): Loot up and battle as the zone shrinks; ^k (Build server): Base design and practice are the point; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files this server under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Atlas Hub Testing publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Atlas Hub Testing appear?
These Rust Insights lists include Atlas Hub Testing: Rust servers in Europe, Modded Rust servers, explained, Aim training servers, live, Battlefield Rust servers, with figures, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
What does the population of Atlas Hub Testing look like?
Atlas Hub Testing was last seen 22 days 7 hours ago and is offline right now.
Where does Atlas Hub Testing sit in the rankings?
Atlas Hub Testing holds #15,977 for player hours over the last seven days, #2,523 in Europe and in the top 71% of all ranked servers.
Settings and rules
How is Atlas Hub Testing configured, and what rules apply?
The name of Atlas Hub Testing does not state a gather rate. Up to 30 players can join one group. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Connecting
What is the way to join Atlas Hub Testing?
To connect, start Rust and enter client.connect 168.100.161.3:28210 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.