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Live edition31,880 playing on 11,622 servers

Rust Insights

Server profile

The Dark Force

Online, with 0 of 80 players on; ranked #6,411 of every public Rust server, the top 29%. It last wiped 4d ago.

Filed under teams off moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 80 players now 0% full
07-day averagepeak 2
#6,411ranktop 29%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304006:0015:0000:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 days usual gap between real wipes
67% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctSat 3 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:35 UTC4d ago 2 – running 1
Sat 3 Oct, 09:37 UTC25d ago 3 halved by day 3 21.8 days 0
Thu 24 Sep, 18:41 UTC34d ago 1 halved by day 2 8.6 days 0
Wed 16 Sep, 23:36 UTC42d ago 0 – 7.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average41/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average59/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average19/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On The Dark Force, what happens on wipe day?

Recent wipes peaked at 2 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.5.

How often does The Dark Force wipe, and on which day?

No next wipe can be predicted for The Dark Force, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 days 1 hours ago.

About the server

What does performance look like on The Dark Force?

The 48-hour average for server fps is 11, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 203,327. The highest memory figure was 5,549 MB. A climbing entity count and low fps are what players experience as lag.

On what version does The Dark Force currently run?

Running on Linux, The Dark Force is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is The Dark Force, and is it up at the moment?

The Dark Force is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 23 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for The Dark Force?

No region is published by The Dark Force. Rust Insights reports the location a server declares, not the physical place of the machine. 168.100.161.129:28039 is where it answers.

Server tags

How should you read the tags listed for The Dark Force?

When the game's server browser reads The Dark Force, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp80 (Max players): The slot count is 80; ts0 (Group limit): Teams are disabled here; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does The Dark Force turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry The Dark Force are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Population

What does the population of The Dark Force look like?

Of its 80 slots, The Dark Force currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does The Dark Force place?

Player hours over seven days put The Dark Force at #6,411, within the top 29% of the ranked field.

Settings and rules

How is The Dark Force configured, and what rules apply?

The name of The Dark Force does not state a gather rate. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on The Dark Force?

Size 6,000 and seed 825822194 define the procedural map on The Dark Force, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to The Dark Force?

To connect, start Rust and enter client.connect 168.100.161.129:28039 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp80
Max players The slot count is 80.
ts0
Group limit Teams are disabled here.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.