Server profile
Combat Local - Carbon Dev
Offline, with 1 of 10 players on; ranked #13,163 of every public Rust server, the top 59%. It last wiped 1d ago.
Offline 167.17.58.31:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Combat Local - Carbon Dev wipe, and how often?
Its rhythm cannot be read yet: Combat Local - Carbon Dev has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 46 hours have passed since its current world was created.
Server
On what version does Combat Local - Carbon Dev currently run?
Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. The same protocol is required to join, and Steam takes care of updating it.
Has Combat Local - Carbon Dev stayed online, and is it up now?
Offline at the moment, Combat Local - Carbon Dev was last seen 46 hours ago. It was up for 0 of 24 hours over the last 1 full day, which is 0% of the time. The first record Rust Insights has of it is 26 October 2026.
What location is listed for Combat Local - Carbon Dev?
There is no region published for Combat Local - Carbon Dev. Rust Insights reports the location a server declares, not the physical place of the machine. 167.17.58.31:28015 is where it answers.
Server tags
How should you read the tags listed for Combat Local - Carbon Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Combat Local - Carbon Dev publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Combat Local - Carbon Dev?
These Rust Insights lists include Combat Local - Carbon Dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of Combat Local - Carbon Dev look like?
Combat Local - Carbon Dev was last seen 46 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1. The busiest point of the last 48 hours fell at 18:00 UTC, averaging 1 players.
How does Combat Local - Carbon Dev compare with other Rust servers in the ranking?
Player hours over seven days put Combat Local - Carbon Dev at #13,163, within the top 59% of the ranked field.
Map and rules
What settings and rules apply on Combat Local - Carbon Dev?
No gather rate appears in the name of Combat Local - Carbon Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Connecting
What is the way to join Combat Local - Carbon Dev?
To connect, start Rust and enter client.connect 167.17.58.31:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.