Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,917 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 167.148.183.51:27015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does IKS[211 Devblog] wipe, and how often?
The record of IKS[211 Devblog]'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 6 hours ago.
About the server
What Rust version is live on IKS[211 Devblog]?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. You can only join if your game is on the same protocol; Steam handles that update.
Has IKS[211 Devblog] stayed online, and is it up now?
Offline at the moment, IKS[211 Devblog] was last seen 12 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 October 2026.
Where does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 167.148.183.51:27015.
Tags
Which meanings sit behind the tags on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run the same version to join: the protocol is 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does IKS[211 Devblog] appear?
IKS[211 Devblog] appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Population history
How many players are on IKS[211 Devblog] right now, and how does that number move?
IKS[211 Devblog] was last seen 12 days 17 hours ago and is offline right now.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
Player hours over seven days put IKS[211 Devblog] at #12,917, within the top 60% of the ranked field.
Map and rules
What are the settings and rules for IKS[211 Devblog]?
The name of IKS[211 Devblog] does not state a gather rate. No group limit is published. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. VAC is off: Valve's anti-cheat is not active.
How to join
How do you connect to IKS[211 Devblog]?
Type client.connect 167.148.183.51:27015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.