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Rust Insights

Server profile

A Rust Server

Online, with 0 of 40 players on; ranked #8,084 of every public Rust server, the top 36%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 2
#8,084ranktop 36%
1d agolast wipeno schedule published
1d 14hnext wipeThu 29 Oct, 14:53 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123401:0010:0019:0004:0013:0022:00Wiped Mon 26 Oct, 03:01 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040001:0010:0019:0004:0013:0022:00Wiped Mon 26 Oct, 03:01 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Thursday 29 October, 14:53 UTC, in 1d 14h. Every 3 days 12 hours · medium confidence

3.5 days usual gap between real wipes
38% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 1d 14hThu 29 Oct, 14:53 UTC
  2. 5d 2hMon 2 Nov, 02:45 UTC
  3. 8d 18hThu 5 Nov, 19:00 UTCFW
  4. 12d 2hMon 9 Nov, 02:30 UTC
  5. 15d 14hThu 12 Nov, 14:22 UTC
  6. 19d 2hMon 16 Nov, 02:14 UTC
  7. 22d 14hThu 19 Nov, 14:06 UTC
  8. 26d 1hMon 23 Nov, 01:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctMon 19 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 03:01 UTC1d ago – – running 0
Fri 23 Oct, 02:29 UTC4d ago 2 halved by day 2 3 days 0
Mon 19 Oct, 12:58 UTC8d ago 2 halved by day 1 3.6 days 0
Fri 16 Oct, 01:06 UTC11d ago 1 halved by day 2 3.5 days 0
Fri 9 Oct, 18:00 UTC18d ago 1 halved by day 1 6.3 days 0
Sat 3 Oct, 16:41 UTC24d ago 1 halved by day 1 6.1 days 0
Fri 2 Oct, 02:25 UTC25d ago 1 – 1.6 days 1
Thu 1 Oct, 19:44 UTC FW26d ago 2 – 0.3 days 0
Mon 14 Sep, 18:53 UTC43d ago 1 halved by day 6 17 days 0
Sun 13 Sep, 17:25 UTC44d ago 1 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average49/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average64/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average60/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average12/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average16/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does A Rust Server look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 44 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does A Rust Server wipe, and how often?

Recent wipes on A Rust Server have come about 3.5 days apart. Thursday 29 October at 14:53 UTC is when the next wipe is due. 45 hours have passed since its current world was created.

Server details

Does A Rust Server hold a steady frame rate?

Server fps averaged 208 over 48 hours; the lowest reading was 35. Buildings, deployables and the rest took the entity count as high as 62,971. It drew as much as 3,125 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on A Rust Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. Joining needs your game on the same protocol, which Steam updates for you.

Has A Rust Server stayed online, and is it up now?

Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 43 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for A Rust Server?

No region is published by A Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 167.114.208.141:28010.

Tags

How should you read the tags listed for A Rust Server?

These tags come from A Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature A Rust Server?

A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What does the population of A Rust Server look like?

A Rust Server shows 0 players at the moment, against 40 slots. A weekly average of 0 players goes with a peak of 2.

How does A Rust Server compare with other Rust servers in the ranking?

Player hours over seven days put A Rust Server at #8,084, within the top 36% of the ranked field.

Map and rules

How is A Rust Server configured, and what rules apply?

No gather rate appears in the name of A Rust Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on A Rust Server?

A Rust Server runs a procedural map of size 3,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

What is the way to join A Rust Server?

Open the console with F1 in Rust and enter client.connect 167.114.208.141:28010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.