Server profile
[DEV] Hillside Exiles | RocketBall
Online, with 0 of 16 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 23d ago.
Online 167.114.158.11:28215 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:39 UTC23d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [DEV] Hillside Exiles | RocketBall?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does [DEV] Hillside Exiles | RocketBall wipe, and how often?
Its rhythm cannot be read yet: [DEV] Hillside Exiles | RocketBall has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 18 hours ago.
Server
On what version does [DEV] Hillside Exiles | RocketBall currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [DEV] Hillside Exiles | RocketBall. The same protocol is required to join, and Steam takes care of updating it.
Has [DEV] Hillside Exiles | RocketBall stayed online, and is it up now?
At the time of this check [DEV] Hillside Exiles | RocketBall is online. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 25 September 2026.
Where does [DEV] Hillside Exiles | RocketBall run from?
No region is published by [DEV] Hillside Exiles | RocketBall. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 167.114.158.11:28215.
Server tags
How should you read the tags listed for [DEV] Hillside Exiles | RocketBall?
The tags gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): 16 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [DEV] Hillside Exiles | RocketBall publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [DEV] Hillside Exiles | RocketBall appear?
These Rust Insights lists include [DEV] Hillside Exiles | RocketBall: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on [DEV] Hillside Exiles | RocketBall right now?
[DEV] Hillside Exiles | RocketBall shows 0 players at the moment, against 16 slots. Its average over seven days comes to 0 players.
Where does [DEV] Hillside Exiles | RocketBall sit in the rankings?
On player hours for the last seven days, [DEV] Hillside Exiles | RocketBall sits at #15,323, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on [DEV] Hillside Exiles | RocketBall?
The name of [DEV] Hillside Exiles | RocketBall does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
How to join
How do you connect to [DEV] Hillside Exiles | RocketBall?
Type client.connect 167.114.158.11:28215 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.