Server profile
[TEST] Hillside mock main - not a real server
Online, with 0 of 10 players on; ranked #15,383 of every public Rust server, the top 70%. It last wiped 12d ago.
Online 167.114.158.11:28210 checked 15m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC12d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On [TEST] Hillside mock main - not a real server, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does [TEST] Hillside mock main - not a real server wipe, and how often?
The record of [TEST] Hillside mock main - not a real server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 12 days 19 hours have passed since its current world was created.
About the server
On what version does [TEST] Hillside mock main - not a real server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [TEST] Hillside mock main - not a real server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [TEST] Hillside mock main - not a real server, and is it online?
[TEST] Hillside mock main - not a real server is currently reachable and online. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 19 September 2026 is when Rust Insights first saw it.
In which location does [TEST] Hillside mock main - not a real server sit?
There is no region published for [TEST] Hillside mock main - not a real server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 167.114.158.11:28210 is where it answers.
Tags
Which meanings sit behind the tags on [TEST] Hillside mock main - not a real server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what [TEST] Hillside mock main - not a real server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [TEST] Hillside mock main - not a real server?
The Rust Insights lists that carry [TEST] Hillside mock main - not a real server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of [TEST] Hillside mock main - not a real server look like?
At the time of this refresh, [TEST] Hillside mock main - not a real server holds 0 players on 10 slots. Its average over seven days comes to 0 players.
Where does [TEST] Hillside mock main - not a real server sit in the rankings?
Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,383, within the top 70% of the ranked field.
Map and rules
How is [TEST] Hillside mock main - not a real server configured, and what rules apply?
No gather rate appears in the name of [TEST] Hillside mock main - not a real server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on [TEST] Hillside mock main - not a real server?
The game generates the map on [TEST] Hillside mock main - not a real server, which is procedural.
How to join
How can you get onto [TEST] Hillside mock main - not a real server?
Open the console with F1 in Rust and enter client.connect 167.114.158.11:28210. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.