Server profile
DO NOT JOIN - Hillside update test
Offline, with 0 of 2 players on; ranked #15,450 of every public Rust server. It last wiped 47d ago.
Offline 167.114.158.11:28075 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does DO NOT JOIN - Hillside update test wipe?
Its rhythm cannot be read yet: DO NOT JOIN - Hillside update test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 47 days 9 hours have passed since its current world was created.
Server details
What Rust version is live on DO NOT JOIN - Hillside update test?
Running on Linux, DO NOT JOIN - Hillside update test is on Rust network protocol 2633 and build 163207. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for DO NOT JOIN - Hillside update test, and is it online?
DO NOT JOIN - Hillside update test is offline at the moment; the last time it was seen was 39 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 19 September 2026.
Where does DO NOT JOIN - Hillside update test run from?
A region is not published by DO NOT JOIN - Hillside update test. Rust Insights reports the location a server declares, not the physical place of the machine. 167.114.158.11:28075 is where it answers.
Server tags
What is meant by each tag on DO NOT JOIN - Hillside update test?
When the game's server browser reads DO NOT JOIN - Hillside update test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does DO NOT JOIN - Hillside update test appear?
DO NOT JOIN - Hillside update test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on DO NOT JOIN - Hillside update test right now?
The last time DO NOT JOIN - Hillside update test was seen online was 39 days 7 hours ago, and it is offline now.
How does DO NOT JOIN - Hillside update test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts DO NOT JOIN - Hillside update test at #15,450, among the top – of all ranked servers.
Settings and rules
How is DO NOT JOIN - Hillside update test configured, and what rules apply?
The name of DO NOT JOIN - Hillside update test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on DO NOT JOIN - Hillside update test?
The map on DO NOT JOIN - Hillside update test is procedural and the game generates it.
Connecting
How can you get onto DO NOT JOIN - Hillside update test?
Type client.connect 167.114.158.11:28075 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.