Server profile
skintest
Offline, with 0 of 1 players on; ranked #15,230 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 164.138.95.197:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does skintest wipe?
Its rhythm cannot be read yet: skintest has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 16 days 16 hours have passed since its current world was created.
Server details
What Rust version is live on skintest?
Running on Windows, skintest is on Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
Has skintest stayed online, and is it up now?
The last sighting of skintest was 15 days ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 12 October 2026.
Where does skintest run from?
A region is not published by skintest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 164.138.95.197:28015.
Lists and tags
What is meant by each tag on skintest?
When the game's server browser reads skintest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does skintest turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry skintest are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on skintest right now, and how does that number move?
The last time skintest was seen online was 15 days ago, and it is offline now.
In the ranking of Rust servers, where does skintest place?
Player hours over seven days put skintest at #15,230, within the top 71% of the ranked field.
Map and rules
How is skintest configured, and what rules apply?
Nothing about gather rate is given in the name of skintest. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on skintest?
The game generates the map on skintest, which is procedural.
Join
What is the way to join skintest?
To connect, start Rust and enter client.connect 164.138.95.197:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.