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Rust Insights

Server profile

AkiRustServer

Online, with 1 of 50 players on; ranked #12,903 of every public Rust server, the top 58%. It last wiped 25d ago.

Filed under moddedoxide
Launch Rust and join
1/ 50 players now 2% full
07-day averagepeak 2
#12,903ranktop 58%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040016:0001:0010:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.5 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctSat 3 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:11 UTC25d ago 2 – running 0
Sat 3 Oct, 10:38 UTC26d ago 2 – 0.3 days 0
Mon 14 Sep, 17:50 UTC44d ago 1 halved by day 1 18.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average179/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average245/700

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at AkiRustServer?

Recent wipes peaked at 2 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

How often does AkiRustServer wipe, and on which day?

There is no next wipe to predict: AkiRustServer wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 21 hours ago.

Server details

How well does AkiRustServer perform?

Average server fps over the last 48 hours was 201, with a floor of 45. The world held a peak of 10,086 entities, counting buildings, deployables and all the rest. It drew as much as 1,615 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is AkiRustServer on?

Running on Linux, AkiRustServer is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is AkiRustServer, and is it up at the moment?

At the time of this check AkiRustServer is online. Going by the uptime figure it gives, its last restart was around 20 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does AkiRustServer run from?

There is no region published for AkiRustServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 163.44.114.163:28015 is where it answers.

Tags

What is meant by each tag on AkiRustServer?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what AkiRustServer publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does AkiRustServer appear?

These Rust Insights lists include AkiRustServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on AkiRustServer right now?

AkiRustServer shows 1 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 14:00 UTC, with an average of 0 players.

Where does AkiRustServer sit in the rankings?

The player-hours ranking for the last seven days puts AkiRustServer at #12,903, among the top 58% of all ranked servers.

Settings and rules

How is AkiRustServer configured, and what rules apply?

No gather rate appears in the name of AkiRustServer. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on AkiRustServer?

AkiRustServer runs a procedural map of size 3,584 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name COLONY.

Join

How can you get onto AkiRustServer?

To connect, start Rust and enter client.connect 163.44.114.163:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.