Server profile
Nate/tyler
Online, with 0 of 200 players on; ranked #8,352 of every public Rust server, the top 38%. It last wiped 4d ago.
Online 163.245.195.73:26026 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Nate/tyler look like once wipe day arrives?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 2 hours after it started.
How often does Nate/tyler wipe, and on which day?
Its rhythm cannot be read yet: Nate/tyler has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 4 days 8 hours have passed since its current world was created.
About the server
How well does Nate/tyler perform?
The 48-hour average for server fps is 60, and 60 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 31,443. The highest memory figure was 2,170 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Nate/tyler currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Nate/tyler. The same protocol is required to join, and Steam takes care of updating it.
Has Nate/tyler stayed online, and is it up now?
Nate/tyler is currently reachable and online. About 4 days 6 hours ago is when it last restarted, judged from the uptime it reports. The last 4 full days gave 95 of 96 hours up, or 99% of the time. The first record Rust Insights has of it is 25 October 2026.
What location is listed for Nate/tyler?
No region is published by Nate/tyler. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 163.245.195.73:26026.
Server tags
Which meanings sit behind the tags on Nate/tyler?
When the game's server browser reads Nate/tyler, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): The slot count is 200; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Nate/tyler turn up among the Rust Insights lists and filters?
These Rust Insights lists include Nate/tyler: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on Nate/tyler right now?
Of its 200 slots, Nate/tyler currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 1 players.
Where does Nate/tyler sit in the rankings?
On player hours for the last seven days, Nate/tyler sits at #8,352, inside the top 38% of ranked servers.
Settings and rules
What settings and rules apply on Nate/tyler?
Nothing about gather rate is given in the name of Nate/tyler. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Nate/tyler?
Nate/tyler runs a procedural map of size 2,500 with seed 88451, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to Nate/tyler?
To connect, start Rust and enter client.connect 163.245.195.73:26026 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.