Server profile
Test_2
Offline, with 0 of 50 players on; ranked #16,924 of every public Rust server, the top 71%. It last wiped 47d ago.
Offline 163.123.33.233:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test_2 wipe, and how often?
Too few wipes are on record for Test_2 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 47 days have passed since its current world was created.
About the server
Which Rust version is Test_2 on?
Running on Windows, Test_2 is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test_2, and is it online?
The last sighting of Test_2 was 30 days 23 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Test_2 run from?
A region is not published by Test_2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 163.123.33.233:28015.
Tags
How should you read the tags listed for Test_2?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test_2 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test_2 appear?
These Rust Insights lists include Test_2: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Test_2 look like?
Test_2 is offline at the moment; the last sighting was 30 days 23 hours ago.
Where does Test_2 sit in the rankings?
The player-hours ranking for the last seven days puts Test_2 at #16,924, among the top 71% of all ranked servers.
Settings and rules
What are the settings and rules for Test_2?
Nothing about gather rate is given in the name of Test_2. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test_2?
A procedural map, generated by the game, is what Test_2 runs.
Connecting
How do you connect to Test_2?
To connect, start Rust and enter client.connect 163.123.33.233:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.