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Rust Insights

Server profile

Ruka_RustServer

Online, with 0 of 50 players on; ranked #7,246 of every public Rust server, the top 33%. It last wiped 25d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#7,246ranktop 33%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.2 days usual gap between real wipes
8 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 21 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 14, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:05 UTC25d ago 14 – running 0
Mon 21 Sep, 05:11 UTC36d ago 2 held half 11.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average248/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average202/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average63/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Ruka_RustServer?

Recent wipes peaked at 8 players on average. 27 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does Ruka_RustServer wipe, and how often?

Too few wipes are on record for Ruka_RustServer to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 8 hours have passed since its current world was created.

About the server

What does performance look like on Ruka_RustServer?

Server fps averaged 76 over 48 hours; the lowest reading was 38. Buildings, deployables and the rest took the entity count as high as 156,438. The highest memory figure was 5,805 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Ruka_RustServer on?

Rust network protocol 2635 and build 168909 on Linux is what Ruka_RustServer runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Ruka_RustServer, and is it online?

Ruka_RustServer is currently reachable and online. About 4 days 9 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 21 September 2026.

What location is listed for Ruka_RustServer?

No region is published by Ruka_RustServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 162.43.9.12:28015.

Lists and tags

What is meant by each tag on Ruka_RustServer?

When the game's server browser reads Ruka_RustServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Ruka_RustServer appear?

Ruka_RustServer appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Ruka_RustServer right now, and how does that number move?

Ruka_RustServer shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.

How does Ruka_RustServer compare with other Rust servers in the ranking?

Player hours over seven days put Ruka_RustServer at #7,246, within the top 33% of the ranked field.

Rules and settings

What are the settings and rules for Ruka_RustServer?

No gather rate appears in the name of Ruka_RustServer. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Ruka_RustServer?

Size 5,000 and seed 981907749 define the procedural map on Ruka_RustServer, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto Ruka_RustServer?

Open the console with F1 in Rust and enter client.connect 162.43.9.12:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.