Server profile
testserver
Offline, with 0 of 20 players on; ranked #16,853 of every public Rust server, the top 71%. It last wiped 52d ago.
Offline 162.43.49.241:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does testserver wipe?
The record of testserver's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 52 days 3 hours have passed since its current world was created.
Server
Which Rust version is testserver on?
The Rust build is network protocol 2633 and build 163207, running on Linux, for testserver. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is testserver, and is it up at the moment?
testserver is offline at the moment; the last time it was seen was 28 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does testserver run from?
There is no region published for testserver. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 162.43.49.241:28015.
Tags
Which meanings sit behind the tags on testserver?
These tags come from testserver and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does testserver appear?
testserver appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on testserver right now?
testserver was last seen 28 days 22 hours ago and is offline right now.
In the ranking of Rust servers, where does testserver place?
The player-hours ranking for the last seven days puts testserver at #16,853, among the top 71% of all ranked servers.
Rules and settings
How is testserver configured, and what rules apply?
The name of testserver does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on testserver?
Size 5,000 and seed 2 define the procedural map on testserver, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto testserver?
Open the console with F1 in Rust and enter client.connect 162.43.49.241:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.