Server profile
enjoy_rust_develop
Online, with 0 of 10 players on; ranked #7,994 of every public Rust server, the top 36%. It last wiped 2d ago.
Online 162.43.26.181:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:47 UTC4d ago | 3 | – | running | 0 |
| Mon 19 Oct, 13:02 UTC8d ago | 0 | – | 4.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does enjoy_rust_develop look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 22 hours after the latest wipe, the crowd peaked.
On what schedule does enjoy_rust_develop wipe?
The record of enjoy_rust_develop's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 2 days 7 hours ago.
Server
Does enjoy_rust_develop hold a steady frame rate?
Average server fps over the last 48 hours was 229, with a floor of 189. Buildings, deployables and the rest took the entity count as high as 28,537. Memory use peaked at 2,503 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on enjoy_rust_develop?
Rust network protocol 2635 and build 168909 on Linux is what enjoy_rust_develop runs. Joining needs your game on the same protocol, which Steam updates for you.
Has enjoy_rust_develop stayed online, and is it up now?
At the time of this check enjoy_rust_develop is online. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 85 of the last 7 full days' 168 hours up, 51% of the time. Rust Insights first logged this server on 19 October 2026.
What location is listed for enjoy_rust_develop?
There is no region published for enjoy_rust_develop. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 162.43.26.181:28015 is where it answers.
Server tags
Which meanings sit behind the tags on enjoy_rust_develop?
These tags come from enjoy_rust_develop and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does enjoy_rust_develop appear?
The Rust Insights lists that carry enjoy_rust_develop are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on enjoy_rust_develop right now?
At the time of this refresh, enjoy_rust_develop holds 0 players on 10 slots. Over the past week it peaked at 3 and averaged 0 players. Look at the last 48 hours and the peak hour is 14:00 UTC, at 1 players on average.
Where does enjoy_rust_develop sit in the rankings?
On player hours for the last seven days, enjoy_rust_develop sits at #7,994, inside the top 36% of ranked servers.
Settings and rules
What are the settings and rules for enjoy_rust_develop?
The name of enjoy_rust_develop does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on enjoy_rust_develop?
The game generates the map on enjoy_rust_develop: procedural, size 2,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to enjoy_rust_develop?
To connect, start Rust and enter client.connect 162.43.26.181:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.