Server profile
Oxide Studio · Development
Offline, with 0 of 10 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 12d ago.
Offline 162.244.80.220:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 16:52 UTC9d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Oxide Studio · Development look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started.
On what schedule does Oxide Studio · Development wipe?
The record of Oxide Studio · Development's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 12 days 15 hours have passed since its current world was created.
Server details
Which Rust version is Oxide Studio · Development on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Oxide Studio · Development. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Oxide Studio · Development, and is it online?
Oxide Studio · Development is offline at the moment; the last time it was seen was 4 days 21 hours ago. It spent 9 of the last 7 full days' 168 hours up, 5% of the time. Rust Insights first logged this server on 16 October 2026.
What location is listed for Oxide Studio · Development?
No region is published by Oxide Studio · Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 162.244.80.220:28015 is where it answers.
Tags
What is meant by each tag on Oxide Studio · Development?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Oxide Studio · Development publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Oxide Studio · Development appear?
The Rust Insights lists that carry Oxide Studio · Development are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Oxide Studio · Development right now?
The last time Oxide Studio · Development was seen online was 4 days 21 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does Oxide Studio · Development compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Oxide Studio · Development at #15,348, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on Oxide Studio · Development?
No gather rate appears in the name of Oxide Studio · Development. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Oxide Studio · Development?
The game generates the map on Oxide Studio · Development, which is procedural.
Join
How do you connect to Oxide Studio · Development?
Open the console with F1 in Rust and enter client.connect 162.244.80.220:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.