Server profile
Atlântida Perdida PvE [Açores/PT]
Online, with 0 of 150 players on; ranked #14,522 of every public Rust server, the top 65%. It last wiped 22d ago.
Online 162.19.81.110:2530 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 19:58 UTC22d ago | 4 | – | running | 0 |
| Thu 1 Oct, 18:50 UTC FW28d ago | 2 | held half | 5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Atlântida Perdida PvE [Açores/PT]?
Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 7 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does Atlântida Perdida PvE [Açores/PT] wipe, and how often?
Its rhythm cannot be read yet: Atlântida Perdida PvE [Açores/PT] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 22 days 23 hours ago.
Server details
Does Atlântida Perdida PvE [Açores/PT] hold a steady frame rate?
Average server fps over the last 48 hours was 132, with a floor of 25. The world held a peak of 120,875 entities, counting buildings, deployables and all the rest. The highest memory figure was 6,742 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Atlântida Perdida PvE [Açores/PT]?
Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] runs. The same protocol is required to join, and Steam takes care of updating it.
Has Atlântida Perdida PvE [Açores/PT] stayed online, and is it up now?
Right now Atlântida Perdida PvE [Açores/PT] is up and running. About 2 days 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Atlântida Perdida PvE [Açores/PT] sit?
A region is not published by Atlântida Perdida PvE [Açores/PT]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 162.19.81.110:2530 is where it answers.
Server tags
What is meant by each tag on Atlântida Perdida PvE [Açores/PT]?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Atlântida Perdida PvE [Açores/PT] publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Atlântida Perdida PvE [Açores/PT] appear?
These Rust Insights lists include Atlântida Perdida PvE [Açores/PT]: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Atlântida Perdida PvE [Açores/PT] look like?
Of its 150 slots, Atlântida Perdida PvE [Açores/PT] currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 08:00 UTC, at 0 players on average.
In the ranking of Rust servers, where does Atlântida Perdida PvE [Açores/PT] place?
The player-hours ranking for the last seven days puts Atlântida Perdida PvE [Açores/PT] at #14,522, among the top 65% of all ranked servers.
Map and rules
What settings and rules apply on Atlântida Perdida PvE [Açores/PT]?
No gather rate appears in the name of Atlântida Perdida PvE [Açores/PT]. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Atlântida Perdida PvE [Açores/PT]?
The game generates the map on Atlântida Perdida PvE [Açores/PT]: procedural, size 4,000, seed 12345. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto Atlântida Perdida PvE [Açores/PT]?
To connect, start Rust and enter client.connect 162.19.81.110:2530 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.