Server profile
Local Mod Dev
Offline, with 1 of 4 players on; ranked #14,201 of every public Rust server, the top 64%. It last wiped 21d ago.
Offline 162.157.20.120:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Mod Dev wipe, and how often?
The record of Local Mod Dev's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 14 hours ago.
Server details
What Rust version is live on Local Mod Dev?
The Rust build is network protocol 2634 and build 167058, running on Windows, for Local Mod Dev. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Mod Dev, and is it up at the moment?
Offline at the moment, Local Mod Dev was last seen 21 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
What location is listed for Local Mod Dev?
There is no region published for Local Mod Dev. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 162.157.20.120:28015.
Server tags
Which meanings sit behind the tags on Local Mod Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Mod Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Mod Dev appear?
The Rust Insights lists that carry Local Mod Dev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Local Mod Dev right now, and how does that number move?
The last time Local Mod Dev was seen online was 21 days 13 hours ago, and it is offline now.
Where does Local Mod Dev sit in the rankings?
Player hours over seven days put Local Mod Dev at #14,201, within the top 64% of the ranked field.
Map and rules
How is Local Mod Dev configured, and what rules apply?
The name of Local Mod Dev does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Local Mod Dev?
The game generates the map on Local Mod Dev, which is procedural.
Join
What is the way to join Local Mod Dev?
Open the console with F1 in Rust and enter client.connect 162.157.20.120:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.