Server profile · us4
WhyPlayTestStuff2
Offline, with 1 of ? players on; ranked #14,447 of every public Rust server, the top 60%. It last wiped 33d ago.
Offline 162.142.111.85:28030 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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- [EU]FreeFields/Creative/Building/Sandbox4/35
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does WhyPlayTestStuff2 look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe came the peak, and a further 2 stood in the queue.
How often does WhyPlayTestStuff2 wipe, and on which day?
The only wipe on WhyPlayTestStuff2 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 33 days 16 hours ago. The tags put wipes at monthly.
Server details
Which Rust version is WhyPlayTestStuff2 on?
The Rust build is network protocol 2634 and build 166257, running on Windows, for WhyPlayTestStuff2. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is WhyPlayTestStuff2, and is it up at the moment?
Offline at the moment, WhyPlayTestStuff2 was last seen 29 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
Where does WhyPlayTestStuff2 run from?
A region is not published by WhyPlayTestStuff2, whose region code is us4. Rust Insights reports the location a server declares, not the physical place of the machine. 162.142.111.85:28030 is where it answers.
Lists and tags
Which meanings sit behind the tags on WhyPlayTestStuff2?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166257 (Build): It runs game build 166257; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus4 (Region code): The region code reads us4; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Base design and practice are the point are what WhyPlayTestStuff2 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does WhyPlayTestStuff2 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry WhyPlayTestStuff2 are Rust build and creative servers, Creative Rust servers, live and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on WhyPlayTestStuff2 right now?
The last time WhyPlayTestStuff2 was seen online was 29 days 12 hours ago, and it is offline now.
Where does WhyPlayTestStuff2 sit in the rankings?
Player hours over seven days put WhyPlayTestStuff2 at #14,447, within the top 60% of the ranked field.
Settings and rules
What settings and rules apply on WhyPlayTestStuff2?
The name of WhyPlayTestStuff2 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Community. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a procedural map of size 4,250 with seed 1991152213, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto WhyPlayTestStuff2?
Type client.connect 162.142.111.85:28030 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.