Server profile
SYPSNMDFQ
Offline, with 0 of 66 players on; ranked #15,427 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 162.14.110.20:28016 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC25d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On SYPSNMDFQ, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does SYPSNMDFQ wipe?
The record of SYPSNMDFQ's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 25 days 4 hours have passed since its current world was created.
About the server
On what version does SYPSNMDFQ currently run?
Running on Windows, SYPSNMDFQ is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
Has SYPSNMDFQ stayed online, and is it up now?
Offline at the moment, SYPSNMDFQ was last seen 16 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does SYPSNMDFQ sit?
A region is not published by SYPSNMDFQ. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 162.14.110.20:28016.
Tags
How should you read the tags listed for SYPSNMDFQ?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp66 (Max players): It holds 66 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what SYPSNMDFQ publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who operates SYPSNMDFQ?
The same operator probably runs them: SYPSNMDFQ publishes a jprust.cn hostname, and so do 16 other servers we track.
Where does SYPSNMDFQ turn up among the Rust Insights lists and filters?
These Rust Insights lists include SYPSNMDFQ: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on SYPSNMDFQ right now?
SYPSNMDFQ was last seen 16 days 12 hours ago and is offline right now.
In the ranking of Rust servers, where does SYPSNMDFQ place?
Player hours over seven days put SYPSNMDFQ at #15,427, within the top 71% of the ranked field.
Settings and rules
How is SYPSNMDFQ configured, and what rules apply?
No gather rate appears in the name of SYPSNMDFQ. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on SYPSNMDFQ?
The game generates the map on SYPSNMDFQ: procedural, size 1,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to SYPSNMDFQ?
Type client.connect 162.14.110.20:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.