Server profile
WasteLandNuke
Online, with 0 of 5 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 23d ago.
Online 162.120.4.84:10000 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|509/575
- Rustoria.co - EU East Long445/475
- Rusty Moose |EU Main|380/250
- Rustafied.com - EU Friday57/100
- Rustoria.co - EU Main481/250
- Rustoria.co - US Main25/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at WasteLandNuke?
Recent wipes peaked at 3 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does WasteLandNuke wipe?
Too few wipes are on record for WasteLandNuke to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 16 hours ago.
Server
Does WasteLandNuke hold a steady frame rate?
The 48-hour average for server fps is 208, and 124 was the lowest seen. The world held a peak of 112,445 entities, counting buildings, deployables and all the rest. It drew as much as 6,304 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does WasteLandNuke currently run?
The Rust build is network protocol 2634 and build 167398, running on Linux, for WasteLandNuke. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is WasteLandNuke, and is it up at the moment?
WasteLandNuke is currently reachable and online. Going by the uptime figure it gives, its last restart was around 15 days 13 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does WasteLandNuke sit?
There is no region published for WasteLandNuke. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 162.120.4.84:10000 is where it answers.
Lists and tags
How should you read the tags listed for WasteLandNuke?
These tags come from WasteLandNuke and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod). You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does WasteLandNuke appear?
The Rust Insights lists that carry WasteLandNuke are Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on WasteLandNuke right now?
At the time of this refresh, WasteLandNuke holds 0 players on 5 slots. Across the past week the mean was 0 players.
Where does WasteLandNuke sit in the rankings?
On player hours for the last seven days, WasteLandNuke sits at #15,344, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on WasteLandNuke?
No gather rate appears in the name of WasteLandNuke. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. It runs plugins, Oxide of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.
What is the map on WasteLandNuke?
The game generates the map on WasteLandNuke: procedural, size 4,300, seed 2147483647. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join WasteLandNuke?
To connect, start Rust and enter client.connect 162.120.4.84:10000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.