Server profile
test plugins
Offline, with 1 of 99 players on; ranked #13,609 of every public Rust server, the top 63%. It last wiped 26d ago.
Offline 161.248.62.69:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does test plugins wipe, and how often?
Its rhythm cannot be read yet: test plugins has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 8 hours ago.
Server details
What Rust version is live on test plugins?
Rust network protocol 2634 and build 166494 on Windows is what test plugins runs. Joining needs your game on the same protocol, which Steam updates for you.
Has test plugins stayed online, and is it up now?
test plugins is offline at the moment; the last time it was seen was 11 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 16 October 2026.
In which location does test plugins sit?
There is no region published for test plugins. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 161.248.62.69:28015.
Tags
How should you read the tags listed for test plugins?
These tags come from test plugins and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp99 (Max players): 99 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does test plugins turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test plugins are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on test plugins right now?
The last time test plugins was seen online was 11 days 19 hours ago, and it is offline now.
How does test plugins compare with other Rust servers in the ranking?
On player hours for the last seven days, test plugins sits at #13,609, inside the top 63% of ranked servers.
Map and rules
How is test plugins configured, and what rules apply?
Nothing about gather rate is given in the name of test plugins. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
Connecting
What is the way to join test plugins?
Open the console with F1 in Rust and enter client.connect 161.248.62.69:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.