Server profile
test plugins
Offline, with 0 of 99 players on; ranked #15,104 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 161.248.62.68:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does test plugins wipe, and how often?
The record of test plugins's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days ago.
Server details
What Rust version is live on test plugins?
Rust network protocol 2634 and build 166494 on Windows is what test plugins runs. The same protocol is required to join, and Steam takes care of updating it.
Has test plugins stayed online, and is it up now?
Offline at the moment, test plugins was last seen 11 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
In which location does test plugins sit?
A region is not published by test plugins. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 161.248.62.68:28015 is where it answers.
Lists and tags
How should you read the tags listed for test plugins?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): 99 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^x (Unknown flag): No documentation exists from Facepunch for this flag are what test plugins publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does test plugins turn up among the Rust Insights lists and filters?
These Rust Insights lists include test plugins: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on test plugins right now?
test plugins was last seen 11 days 10 hours ago and is offline right now.
How does test plugins compare with other Rust servers in the ranking?
Player hours over seven days put test plugins at #15,104, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for test plugins?
No gather rate appears in the name of test plugins. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
Join
How can you get onto test plugins?
Open the console with F1 in Rust and enter client.connect 161.248.62.68:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.