Server profile
RustServer_4816
Online, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 54d ago.
Online 160.251.255.74:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does RustServer_4816 wipe?
Too few wipes are on record for RustServer_4816 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 54 days 15 hours ago.
About the server
Does RustServer_4816 hold a steady frame rate?
Server fps averaged 60 over 48 hours; the lowest reading was 47. Buildings, deployables and the rest took the entity count as high as 141,673. It drew as much as 4,009 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on RustServer_4816?
Rust network protocol 2633 and build 162929 on Linux is what RustServer_4816 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustServer_4816, and is it up at the moment?
At the time of this check RustServer_4816 is online. About 4 days 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does RustServer_4816 run from?
A region is not published by RustServer_4816. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 160.251.255.74:28015.
Tags
How should you read the tags listed for RustServer_4816?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RustServer_4816 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustServer_4816?
These Rust Insights lists include RustServer_4816: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on RustServer_4816 right now, and how does that number move?
At the time of this refresh, RustServer_4816 holds 0 players on 50 slots. Across the past week the mean was 0 players.
How does RustServer_4816 compare with other Rust servers in the ranking?
Player hours over seven days put RustServer_4816 at #15,335, within the top 69% of the ranked field.
Settings and rules
How is RustServer_4816 configured, and what rules apply?
Nothing about gather rate is given in the name of RustServer_4816. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on RustServer_4816?
Size 5,000 and seed 28014 define the procedural map on RustServer_4816, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to RustServer_4816?
To connect, start Rust and enter client.connect 160.251.255.74:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.