Server profile
TJA4-NEXUS
Online, with 0 of 100 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 78d ago.
Online 160.251.235.47:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TJA4-NEXUS wipe, and on which day?
Too few wipes are on record for TJA4-NEXUS to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 78 days 16 hours have passed since its current world was created.
Server details
Does TJA4-NEXUS hold a steady frame rate?
Server fps averaged 104 over 48 hours; the lowest reading was 80. Buildings, deployables and the rest took the entity count as high as 29,433. The highest memory figure was 2,865 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is TJA4-NEXUS on?
Rust network protocol 2632 and build 160556 on Linux is what TJA4-NEXUS runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TJA4-NEXUS, and is it up at the moment?
At the time of this check TJA4-NEXUS is online. About 6 days 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does TJA4-NEXUS sit?
No region is published by TJA4-NEXUS. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 160.251.235.47:28015.
Server tags
Which meanings sit behind the tags on TJA4-NEXUS?
These tags come from TJA4-NEXUS and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): To join you need the same version; protocol 2632; cs160556 (Build): It runs game build 160556; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TJA4-NEXUS appear?
TJA4-NEXUS appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TJA4-NEXUS right now, and how does that number move?
TJA4-NEXUS shows 0 players at the moment, against 100 slots. A seven-day average of 0 players puts the last week in context.
Where does TJA4-NEXUS sit in the rankings?
Player hours over seven days put TJA4-NEXUS at #15,284, within the top 69% of the ranked field.
Rules and settings
How is TJA4-NEXUS configured, and what rules apply?
Nothing about gather rate is given in the name of TJA4-NEXUS. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on TJA4-NEXUS?
Size 2,300 and seed 5699 define the procedural map on TJA4-NEXUS, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Connecting
How do you connect to TJA4-NEXUS?
Type client.connect 160.251.235.47:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.