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Rust Insights

Server profile

RustServer_14669

Online, with 0 of 50 players on; ranked #11,770 of every public Rust server, the top 53%. It last wiped 17d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#11,770ranktop 53%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020008:0017:0002:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.6 days usual gap between real wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:04 UTC17d ago 3 – running 0
Thu 1 Oct, 19:42 UTC FW27d ago 3 halved by day 3 9.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average69/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average96/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average32/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RustServer_14669?

Recent wipes peaked at 3 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.

When does RustServer_14669 wipe, and how often?

The record of RustServer_14669's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days 21 hours ago.

Server

How well does RustServer_14669 perform?

Average server fps over the last 48 hours was 91, with a floor of 63. At its highest the entity count reached 121,104: buildings, deployables and everything else. The highest memory figure was 4,761 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does RustServer_14669 currently run?

Rust network protocol 2634 and build 166494 on Linux is what RustServer_14669 runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is RustServer_14669, and is it up at the moment?

RustServer_14669 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does RustServer_14669 run from?

No region is published by RustServer_14669. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 160.251.232.209:28015 is where it answers.

Tags

How should you read the tags listed for RustServer_14669?

When the game's server browser reads RustServer_14669, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustServer_14669 appear?

These Rust Insights lists include RustServer_14669: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on RustServer_14669 right now?

Of its 50 slots, RustServer_14669 currently has 0 filled. A weekly average of 0 players goes with a peak of 1.

How does RustServer_14669 compare with other Rust servers in the ranking?

On player hours for the last seven days, RustServer_14669 sits at #11,770, inside the top 53% of ranked servers.

Map and rules

How is RustServer_14669 configured, and what rules apply?

No gather rate appears in the name of RustServer_14669. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on RustServer_14669?

Size 4,500 and seed 1337 define the procedural map on RustServer_14669, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto RustServer_14669?

Open the console with F1 in Rust and enter client.connect 160.251.232.209:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.