Server profile
TJA4
Online, with 0 of 150 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 146d ago.
Online 160.251.209.247:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TJA4 wipe, and on which day?
The record of TJA4's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 146 days 22 hours ago.
About the server
How well does TJA4 perform?
Average server fps over the last 48 hours was 82, with a floor of 66. Buildings, deployables and the rest took the entity count as high as 101,655. Memory use peaked at 6,347 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is TJA4 on?
Rust network protocol 2627 and build 153611 on Linux is what TJA4 runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TJA4, and is it online?
Right now TJA4 is up and running. Going by the uptime figure it gives, its last restart was around 6 days 1 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does TJA4 run from?
A region is not published by TJA4. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 160.251.209.247:28015.
Server tags
How should you read the tags listed for TJA4?
When the game's server browser reads TJA4, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2627 (Protocol): To join you need the same version; protocol 2627; cs153611 (Build): The game build is 153611; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TJA4 appear?
The Rust Insights lists that carry TJA4 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TJA4 right now?
At the time of this refresh, TJA4 holds 0 players on 150 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does TJA4 place?
The player-hours ranking for the last seven days puts TJA4 at #15,262, among the top 69% of all ranked servers.
Rules and settings
How is TJA4 configured, and what rules apply?
Nothing about gather rate is given in the name of TJA4. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on TJA4?
The game generates the map on TJA4: procedural, size 4,000, seed 10801. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How do you connect to TJA4?
Type client.connect 160.251.209.247:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.