Skip to the story

Live edition104,004 playing on 11,863 servers

Rust Insights

Server profile

Raccoon Isle | JAPAN PvE

Online, with 0 of 50 players on; ranked #12,835 of every public Rust server, the top 58%. It last wiped 27d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#12,835ranktop 58%
27d agolast wipemonthly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW28d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average2/100
  2. 『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪EA · groups of 8+ · monthly · 4 on average2/188
  3. 【萌新PVP】2倍|月清|上班族|种植|50维护|养老EA · groups of 8+ · monthly · 3 on average2/100
  4. 『夜猫子』2倍1废/独狼/SOLO/无法组队/官清EA · groups of 8+ · monthly · 2 on average0/188
  5. #1[坚果]原倍 仿官/不限/萌新/养老/月清EA · groups of 8+ · monthly · 1 on average1/500
  6. 『无期』1000倍/双生态/PVP&PVE/萌新首选EA · groups of 8+ · monthly · 1 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Raccoon Isle | JAPAN PvE?

At their busiest, its recent wipes drew 3 players on average. 18 hours into the latest wipe, the crowd on the server reached its peak.

How often does Raccoon Isle | JAPAN PvE wipe, and on which day?

The only wipe on Raccoon Isle | JAPAN PvE is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 21 hours ago. Wipes run monthly, as its tags say.

Server

Does Raccoon Isle | JAPAN PvE hold a steady frame rate?

Server fps averaged 34 over 48 hours; the lowest reading was 15. At its highest the entity count reached 165,013: buildings, deployables and everything else. Memory use peaked at 4,282 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Raccoon Isle | JAPAN PvE currently run?

Running on Linux, Raccoon Isle | JAPAN PvE is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Raccoon Isle | JAPAN PvE stayed online, and is it up now?

At the time of this check Raccoon Isle | JAPAN PvE is online. The uptime it reports puts the last restart at about 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Raccoon Isle | JAPAN PvE run from?

The name of Raccoon Isle | JAPAN PvE points to Asia, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 160.251.208.9:28015.

Tags

What is meant by each tag on Raccoon Isle | JAPAN PvE?

When the game's server browser reads Raccoon Isle | JAPAN PvE, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Raccoon Isle | JAPAN PvE appear?

Raccoon Isle | JAPAN PvE appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on Raccoon Isle | JAPAN PvE right now?

At the time of this refresh, Raccoon Isle | JAPAN PvE holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 1 players.

How does Raccoon Isle | JAPAN PvE compare with other Rust servers in the ranking?

Player hours over seven days put Raccoon Isle | JAPAN PvE at #12,835, within the top 58% of the ranked field.

Settings and rules

What are the settings and rules for Raccoon Isle | JAPAN PvE?

Nothing about gather rate is given in the name of Raccoon Isle | JAPAN PvE. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Raccoon Isle | JAPAN PvE?

Raccoon Isle | JAPAN PvE runs a procedural map of size 5,000 with seed 1151759046, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto Raccoon Isle | JAPAN PvE?

Type client.connect 160.251.208.9:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.