Server profile
RustServer_15282
Online, with 0 of 50 players on; ranked #4,290 of every public Rust server, the top 19%. It last wiped 23d ago.
Online 160.251.208.162:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RustServer_15282 wipe, and on which day?
Too few wipes are on record for RustServer_15282 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 23 days 23 hours have passed since its current world was created.
About the server
Does RustServer_15282 hold a steady frame rate?
The 48-hour average for server fps is 101, and 75 was the lowest seen. The world held a peak of 55,785 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,714 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does RustServer_15282 currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RustServer_15282. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RustServer_15282, and is it up at the moment?
Right now RustServer_15282 is up and running. About 5 days 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 5 October 2026.
In which location does RustServer_15282 sit?
There is no region published for RustServer_15282. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 160.251.208.162:28015 is where it answers.
Server tags
How should you read the tags listed for RustServer_15282?
When the game's server browser reads RustServer_15282, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustServer_15282 turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustServer_15282: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustServer_15282 right now?
Of its 50 slots, RustServer_15282 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 11:00 UTC, at 4 players on average.
In the ranking of Rust servers, where does RustServer_15282 place?
On player hours for the last seven days, RustServer_15282 sits at #4,290, inside the top 19% of ranked servers.
Map and rules
How is RustServer_15282 configured, and what rules apply?
Nothing about gather rate is given in the name of RustServer_15282. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RustServer_15282?
Size 3,000 and seed 9715 define the procedural map on RustServer_15282, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto RustServer_15282?
Open the console with F1 in Rust and enter client.connect 160.251.208.162:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.