Server profile
RustServer_10028
Online, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 17d ago.
Online 160.251.181.154:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:04 UTC17d ago | 4 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RustServer_10028, what happens on wipe day?
Recent wipes peaked at 4 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak.
When does RustServer_10028 wipe, and how often?
The record of RustServer_10028's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 17 days 2 hours ago.
Server
What does performance look like on RustServer_10028?
The 48-hour average for server fps is 88, and 71 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 73,611. It drew as much as 2,380 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RustServer_10028?
Rust network protocol 2634 and build 167398 on Linux is what RustServer_10028 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RustServer_10028, and is it up at the moment?
Right now RustServer_10028 is up and running. Going by the uptime figure it gives, its last restart was around 2 days 22 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 12 October 2026.
What location is listed for RustServer_10028?
A region is not published by RustServer_10028. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 160.251.181.154:28015.
Server tags
How should you read the tags listed for RustServer_10028?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RustServer_10028 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RustServer_10028 appear?
The Rust Insights lists that carry RustServer_10028 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of RustServer_10028 look like?
RustServer_10028 shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
How does RustServer_10028 compare with other Rust servers in the ranking?
Player hours over seven days put RustServer_10028 at #15,335, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for RustServer_10028?
The name of RustServer_10028 does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RustServer_10028?
RustServer_10028 runs a procedural map of size 3,500 with seed 1235832187, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join RustServer_10028?
To connect, start Rust and enter client.connect 160.251.181.154:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.