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Rust Insights

Server profile

Rust 1st -開発中-

Online, with 0 of 2 players on; ranked #4,913 of every public Rust server, the top 22%. It last wiped 14h ago.

Filed under moddedoxide
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak 1
#4,913ranktop 22%
14h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
75% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC18h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average31/100
  2. 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average33/200
  3. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0/100
  4. [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 12 on average17/100
  5. [霸道]10000000倍-10.29日-萌新首选-稳定长久EA · no group limit · 12 on average17/100
  6. #10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 12 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rust 1st -開発中-, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 75% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does Rust 1st -開発中- wipe?

No next wipe can be predicted for Rust 1st -開発中-, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 14 hours ago.

Server

Does Rust 1st -開発中- hold a steady frame rate?

The 48-hour average for server fps is 222, and 170 was the lowest seen. The world held a peak of 4,804 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,397 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Rust 1st -開発中-?

Rust network protocol 2635 and build 168909 on Linux is what Rust 1st -開発中- runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rust 1st -開発中-, and is it up at the moment?

Rust 1st -開発中- is currently reachable and online. About 13 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Rust 1st -開発中- sit?

No region tag comes from Rust 1st -開発中-, though the name suggests Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 160.251.172.243:28115.

Lists and tags

What is meant by each tag on Rust 1st -開発中-?

When the game's server browser reads Rust 1st -開発中-, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Rust 1st -開発中- appear?

The Rust Insights lists that carry Rust 1st -開発中- are Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

What does the population of Rust 1st -開発中- look like?

Rust 1st -開発中- shows 0 players at the moment, against 2 slots. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Rust 1st -開発中- place?

Player hours over seven days put Rust 1st -開発中- at #4,913, within the top 22% of the ranked field.

Settings and rules

What settings and rules apply on Rust 1st -開発中-?

No gather rate appears in the name of Rust 1st -開発中-. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Rust 1st -開発中-?

Size 6,000 and seed 1337 define the procedural map on Rust 1st -開発中-, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

What is the way to join Rust 1st -開発中-?

Open the console with F1 in Rust and enter client.connect 160.251.172.243:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.