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Rust Insights

Server profile

RustServer_25919

Online, with 0 of 50 players on; ranked #3,670 of every public Rust server, the top 16%. It last wiped 10d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
17-day averagepeak 4
#3,670ranktop 16%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.7 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctThu 8 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:18 UTC10d ago 3 – running 2
Thu 8 Oct, 14:50 UTC21d ago 3 held half 11 days 0
Sat 26 Sep, 03:42 UTC33d ago 2 halved by day 1 12.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average150/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average93/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average216/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RustServer_25919 look like once wipe day arrives?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 1 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does RustServer_25919 wipe, and on which day?

There is no next wipe to predict: RustServer_25919 wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 10 days 3 hours have passed since its current world was created.

Server

How well does RustServer_25919 perform?

Average server fps over the last 48 hours was 165, with a floor of 129. At its highest the entity count reached 47,362: buildings, deployables and everything else. The highest memory figure was 3,241 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does RustServer_25919 currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RustServer_25919. You can only join if your game is on the same protocol; Steam handles that update.

Has RustServer_25919 stayed online, and is it up now?

Right now RustServer_25919 is up and running. The uptime it reports puts the last restart at about 4 days 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 19 September 2026.

What location is listed for RustServer_25919?

There is no region published for RustServer_25919. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 160.251.169.111:28015.

Lists and tags

What is meant by each tag on RustServer_25919?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RustServer_25919 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does RustServer_25919 turn up among the Rust Insights lists and filters?

These Rust Insights lists include RustServer_25919: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of RustServer_25919 look like?

RustServer_25919 shows 0 players at the moment, against 50 slots. The seven-day average is 1 players, and the highest point in that week was 4. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 2 players.

In the ranking of Rust servers, where does RustServer_25919 place?

On player hours for the last seven days, RustServer_25919 sits at #3,670, inside the top 16% of ranked servers.

Rules and settings

How is RustServer_25919 configured, and what rules apply?

The name of RustServer_25919 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on RustServer_25919?

Size 3,000 and seed 15754 define the procedural map on RustServer_25919, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to RustServer_25919?

Open the console with F1 in Rust and enter client.connect 160.251.169.111:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.