Server profile · EA
EchoChamber_JP_Rust
Online, with 0 of 69 players on; ranked #15,198 of every public Rust server, the top 69%. It last wiped 25d ago.
Online EA 160.251.166.192:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:48 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱36/100
- 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地22/88
- [熊猫PVE]修仙升级/召唤/据点/10月新档正式服12/100
- 【青岩-PVE服】原倍/萌新/突袭据点9/200
- [JP]ちょっぴりHard-PvE RiSu Server7/100
- 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简13/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On EchoChamber_JP_Rust, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 2 hours after it started.
On what schedule does EchoChamber_JP_Rust wipe?
The only wipe on EchoChamber_JP_Rust is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 25 days 15 hours ago. Wipes run monthly, as its tags say.
About the server
Does EchoChamber_JP_Rust hold a steady frame rate?
Average server fps over the last 48 hours was 45, with a floor of 32. Buildings, deployables and the rest took the entity count as high as 87,187. The highest memory figure was 5,209 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does EchoChamber_JP_Rust currently run?
Running on Linux, EchoChamber_JP_Rust is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is EchoChamber_JP_Rust, and is it up at the moment?
Right now EchoChamber_JP_Rust is up and running. The uptime it reports puts the last restart at about 20 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does EchoChamber_JP_Rust run from?
The EA tag is how EchoChamber_JP_Rust places itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 160.251.166.192:28015.
Lists and tags
What is meant by each tag on EchoChamber_JP_Rust?
These tags come from EchoChamber_JP_Rust and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): The slot count is 69; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): The server browser files this server under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does EchoChamber_JP_Rust turn up among the Rust Insights lists and filters?
EchoChamber_JP_Rust appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of EchoChamber_JP_Rust look like?
Of its 69 slots, EchoChamber_JP_Rust currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does EchoChamber_JP_Rust compare with other Rust servers in the ranking?
EchoChamber_JP_Rust holds #15,198 for player hours over the last seven days, #501 in Asia and in the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for EchoChamber_JP_Rust?
No gather rate appears in the name of EchoChamber_JP_Rust. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.
Which map is live on EchoChamber_JP_Rust?
The game generates the map on EchoChamber_JP_Rust: procedural, size 4,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
What is the way to join EchoChamber_JP_Rust?
Open the console with F1 in Rust and enter client.connect 160.251.166.192:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Rust's premium status is required to join. http://160.251.166.192/index.html is its website.
