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Rust Insights

Server profile

RustServer_11418

Online, with 0 of 50 players on; ranked #2,995 of every public Rust server, the top 13%. It last wiped 24d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
17-day averagepeak 9
#2,995ranktop 13%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510016:0001:0010:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
50% on rhythm of its recent wipes
9 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 OctSat 3 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:51 UTC24d ago 12 – running 1
Sun 4 Oct, 16:04 UTC24d ago 12 – 0.7 days 0
Sat 3 Oct, 11:08 UTC26d ago 2 – 1.2 days 0
Fri 2 Oct, 13:56 UTC27d ago 2 – 0.9 days 1
Thu 1 Oct, 16:04 UTC27d ago 1 – 0.9 days 0
Wed 30 Sep, 09:27 UTC29d ago 1 – 1.3 days 0
Tue 29 Sep, 19:20 UTC29d ago 1 – 0.6 days 0
Tue 29 Sep, 11:08 UTC30d ago 1 – 0.3 days 0
Mon 28 Sep, 14:47 UTC31d ago 1 – 0.8 days 1
Sun 27 Sep, 16:01 UTC31d ago 4 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average173/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average349/350
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average252/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

On RustServer_11418, what happens on wipe day?

At their busiest, its recent wipes drew 9 players on average. 4 hours after the latest wipe, the crowd peaked.

On what schedule does RustServer_11418 wipe?

There is no next wipe to predict: RustServer_11418 wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 5 hours ago.

Server

What does performance look like on RustServer_11418?

The 48-hour average for server fps is 76, and 60 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 72,772. The highest memory figure was 3,767 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on RustServer_11418?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_11418 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RustServer_11418, and is it online?

RustServer_11418 is currently reachable and online. The uptime it reports puts the last restart at about 5 days 16 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does RustServer_11418 run from?

A region is not published by RustServer_11418. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 160.251.140.176:28015.

Tags

How should you read the tags listed for RustServer_11418?

When the game's server browser reads RustServer_11418, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustServer_11418 appear?

RustServer_11418 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on RustServer_11418 right now, and how does that number move?

RustServer_11418 shows 0 players at the moment, against 50 slots. A weekly average of 1 players goes with a peak of 9. Look at the last 48 hours and the peak hour is 16:00 UTC, at 3 players on average.

Where does RustServer_11418 sit in the rankings?

On player hours for the last seven days, RustServer_11418 sits at #2,995, inside the top 13% of ranked servers.

Settings and rules

What settings and rules apply on RustServer_11418?

The name of RustServer_11418 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on RustServer_11418?

The game generates the map on RustServer_11418: procedural, size 3,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

What is the way to join RustServer_11418?

To connect, start Rust and enter client.connect 160.251.140.176:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.