Server profile
RustServer_11418
Online, with 0 of 50 players on; ranked #2,995 of every public Rust server, the top 13%. It last wiped 24d ago.
Online 160.251.140.176:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:51 UTC24d ago | 12 | – | running | 1 |
| Sun 4 Oct, 16:04 UTC24d ago | 12 | – | 0.7 days | 0 |
| Sat 3 Oct, 11:08 UTC26d ago | 2 | – | 1.2 days | 0 |
| Fri 2 Oct, 13:56 UTC27d ago | 2 | – | 0.9 days | 1 |
| Thu 1 Oct, 16:04 UTC27d ago | 1 | – | 0.9 days | 0 |
| Wed 30 Sep, 09:27 UTC29d ago | 1 | – | 1.3 days | 0 |
| Tue 29 Sep, 19:20 UTC29d ago | 1 | – | 0.6 days | 0 |
| Tue 29 Sep, 11:08 UTC30d ago | 1 | – | 0.3 days | 0 |
| Mon 28 Sep, 14:47 UTC31d ago | 1 | – | 0.8 days | 1 |
| Sun 27 Sep, 16:01 UTC31d ago | 4 | – | 0.9 days | 0 |
| Sat 26 Sep, 13:19 UTC33d ago | 4 | – | 1.1 days | 0 |
| Fri 25 Sep, 12:00 UTC34d ago | 1 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustServer_11418, what happens on wipe day?
At their busiest, its recent wipes drew 9 players on average. 4 hours after the latest wipe, the crowd peaked.
On what schedule does RustServer_11418 wipe?
There is no next wipe to predict: RustServer_11418 wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 5 hours ago.
Server
What does performance look like on RustServer_11418?
The 48-hour average for server fps is 76, and 60 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 72,772. The highest memory figure was 3,767 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on RustServer_11418?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_11418 runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustServer_11418, and is it online?
RustServer_11418 is currently reachable and online. The uptime it reports puts the last restart at about 5 days 16 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RustServer_11418 run from?
A region is not published by RustServer_11418. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 160.251.140.176:28015.
Tags
How should you read the tags listed for RustServer_11418?
When the game's server browser reads RustServer_11418, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustServer_11418 appear?
RustServer_11418 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustServer_11418 right now, and how does that number move?
RustServer_11418 shows 0 players at the moment, against 50 slots. A weekly average of 1 players goes with a peak of 9. Look at the last 48 hours and the peak hour is 16:00 UTC, at 3 players on average.
Where does RustServer_11418 sit in the rankings?
On player hours for the last seven days, RustServer_11418 sits at #2,995, inside the top 13% of ranked servers.
Settings and rules
What settings and rules apply on RustServer_11418?
The name of RustServer_11418 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on RustServer_11418?
The game generates the map on RustServer_11418: procedural, size 3,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
What is the way to join RustServer_11418?
To connect, start Rust and enter client.connect 160.251.140.176:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.