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Rust Insights

Server profile

R4 Server

Online, with 0 of 20 players on; ranked #6,691 of every public Rust server, the top 30%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 5
#6,691ranktop 30%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608002:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days usual gap between real wipes
67% on rhythm of its recent wipes
8 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctThu 8 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 10, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 14:25 UTC11d ago 10 – running 2
Thu 8 Oct, 12:09 UTC20d ago 8 halved by day 5 9.1 days 0
Mon 5 Oct, 08:05 UTC23d ago 5 halved by day 1 3.2 days 0
Thu 1 Oct, 17:51 UTC FW27d ago 2 halved by day 1 3.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average31/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average23/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does R4 Server look like once wipe day arrives?

At their busiest, its recent wipes drew 8 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does R4 Server wipe?

R4 Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 11 days 10 hours ago.

Server details

How well does R4 Server perform?

Server fps averaged 60 over 48 hours; the lowest reading was 57. Buildings, deployables and the rest took the entity count as high as 19,418. Memory use peaked at 1,251 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is R4 Server on?

The Rust build is network protocol 2634 and build 167781, running on Linux, for R4 Server. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is R4 Server, and is it up at the moment?

Right now R4 Server is up and running. The uptime it reports puts the last restart at about 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 1 October 2026 is when Rust Insights first saw it.

What location is listed for R4 Server?

There is no region published for R4 Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 160.236.22.120:28015.

Tags

How should you read the tags listed for R4 Server?

When the game's server browser reads R4 Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does R4 Server appear?

R4 Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of R4 Server look like?

At the time of this refresh, R4 Server holds 0 players on 20 slots. Over the past week it peaked at 5 and averaged 0 players.

Where does R4 Server sit in the rankings?

The player-hours ranking for the last seven days puts R4 Server at #6,691, among the top 30% of all ranked servers.

Rules and settings

How is R4 Server configured, and what rules apply?

No gather rate appears in the name of R4 Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on R4 Server?

Size 2,000 and seed 48142459 define the procedural map on R4 Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to R4 Server?

Open the console with F1 in Rust and enter client.connect 160.236.22.120:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.