Server profile
PWC local test
Offline, with 0 of 1 players on; ranked #15,353 of every public Rust server, the top 70%. It last wiped 9d ago.
Offline 159.69.176.218:28915 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:59 UTC9d ago | 0 | – | running | 0 |
| Wed 14 Oct, 11:22 UTC15d ago | 0 | – | 5.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at PWC local test?
At their busiest, its recent wipes drew 0 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does PWC local test wipe?
The record of PWC local test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 9 days 9 hours ago.
About the server
On what version does PWC local test currently run?
Running on Windows, PWC local test is on Rust network protocol 2634 and build 167584. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PWC local test, and is it online?
Offline at the moment, PWC local test was last seen 9 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does PWC local test run from?
There is no region published for PWC local test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 159.69.176.218:28915 is where it answers.
Server tags
What is meant by each tag on PWC local test?
These tags come from PWC local test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature PWC local test?
These Rust Insights lists include PWC local test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on PWC local test right now, and how does that number move?
The last time PWC local test was seen online was 9 days 9 hours ago, and it is offline now.
In the ranking of Rust servers, where does PWC local test place?
Player hours over seven days put PWC local test at #15,353, within the top 70% of the ranked field.
Rules and settings
How is PWC local test configured, and what rules apply?
No gather rate appears in the name of PWC local test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on PWC local test?
A procedural map, generated by the game, is what PWC local test runs.
How to join
How do you connect to PWC local test?
To connect, start Rust and enter client.connect 159.69.176.218:28915 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.