Server profile
RustSkinLab Content Studio
Offline, with 0 of 2 players on; ranked #15,921 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 159.26.112.38:28025 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RustSkinLab Content Studio wipe, and on which day?
The record of RustSkinLab Content Studio's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 16 hours ago.
Server
On what version does RustSkinLab Content Studio currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustSkinLab Content Studio. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustSkinLab Content Studio, and is it up at the moment?
RustSkinLab Content Studio is offline at the moment; the last time it was seen was 25 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 2 October 2026.
What location is listed for RustSkinLab Content Studio?
No region is published by RustSkinLab Content Studio. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 159.26.112.38:28025.
Tags
What is meant by each tag on RustSkinLab Content Studio?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what RustSkinLab Content Studio publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RustSkinLab Content Studio appear?
The Rust Insights lists that carry RustSkinLab Content Studio are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of RustSkinLab Content Studio look like?
The last time RustSkinLab Content Studio was seen online was 25 days 21 hours ago, and it is offline now.
How does RustSkinLab Content Studio compare with other Rust servers in the ranking?
Player hours over seven days put RustSkinLab Content Studio at #15,921, within the top 70% of the ranked field.
Map and rules
How is RustSkinLab Content Studio configured, and what rules apply?
Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Connecting
How do you connect to RustSkinLab Content Studio?
Open the console with F1 in Rust and enter client.connect 159.26.112.38:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.