Server profile
RustSkinLab Content Studio
Offline, with 1 of 2 players on; ranked #13,835 of every public Rust server, the top 60%. It last wiped 26d ago.
Offline 159.26.112.24:28025 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does RustSkinLab Content Studio wipe?
The record of RustSkinLab Content Studio's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 22 hours ago.
Server details
What Rust version is live on RustSkinLab Content Studio?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustSkinLab Content Studio. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RustSkinLab Content Studio, and is it online?
RustSkinLab Content Studio is offline at the moment; the last time it was seen was 26 days 17 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for RustSkinLab Content Studio?
A region is not published by RustSkinLab Content Studio. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 159.26.112.24:28025.
Lists and tags
What is meant by each tag on RustSkinLab Content Studio?
These tags come from RustSkinLab Content Studio and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RustSkinLab Content Studio?
RustSkinLab Content Studio appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustSkinLab Content Studio right now?
The last time RustSkinLab Content Studio was seen online was 26 days 17 hours ago, and it is offline now.
In the ranking of Rust servers, where does RustSkinLab Content Studio place?
Player hours over seven days put RustSkinLab Content Studio at #13,835, within the top 60% of the ranked field.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
How to join
What is the way to join RustSkinLab Content Studio?
To connect, start Rust and enter client.connect 159.26.112.24:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.