Server profile
RustSkinLab Content Studio
Offline, with 0 of 2 players on; ranked #15,927 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 159.26.112.24:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC26d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustSkinLab Content Studio, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does RustSkinLab Content Studio wipe?
Its rhythm cannot be read yet: RustSkinLab Content Studio has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 12 hours ago.
About the server
What Rust version is live on RustSkinLab Content Studio?
Rust network protocol 2633 and build 164530 on Windows is what RustSkinLab Content Studio runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustSkinLab Content Studio, and is it up at the moment?
Offline at the moment, RustSkinLab Content Studio was last seen 25 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
In which location does RustSkinLab Content Studio sit?
No region is published by RustSkinLab Content Studio. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 159.26.112.24:28015.
Lists and tags
What is meant by each tag on RustSkinLab Content Studio?
These tags come from RustSkinLab Content Studio and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RustSkinLab Content Studio?
These Rust Insights lists include RustSkinLab Content Studio: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustSkinLab Content Studio right now, and how does that number move?
The last time RustSkinLab Content Studio was seen online was 25 days 23 hours ago, and it is offline now.
In the ranking of Rust servers, where does RustSkinLab Content Studio place?
Player hours over seven days put RustSkinLab Content Studio at #15,927, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for RustSkinLab Content Studio?
Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural and the game generates it.
Connecting
How do you connect to RustSkinLab Content Studio?
To connect, start Rust and enter client.connect 159.26.112.24:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.