Server profile
PvE test
Offline, with 1 of 4 players on; ranked #13,833 of every public Rust server, the top 61%. It last wiped 26d ago.
Offline 159.26.105.90:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does PvE test wipe, and how often?
Too few wipes are on record for PvE test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 26 days 7 hours have passed since its current world was created.
Server details
On what version does PvE test currently run?
Rust network protocol 2634 and build 166586 on Windows is what PvE test runs. You can only join if your game is on the same protocol; Steam handles that update.
Has PvE test stayed online, and is it up now?
Offline at the moment, PvE test was last seen 25 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 3 October 2026.
Where does PvE test run from?
A region is not published by PvE test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 159.26.105.90:28015.
Tags
How should you read the tags listed for PvE test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what PvE test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does PvE test turn up among the Rust Insights lists and filters?
PvE test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of PvE test look like?
PvE test was last seen 25 days 18 hours ago and is offline right now.
Where does PvE test sit in the rankings?
Player hours over seven days put PvE test at #13,833, within the top 61% of the ranked field.
Rules and settings
What are the settings and rules for PvE test?
The name of PvE test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on PvE test?
A procedural map, generated by the game, is what PvE test runs.
Join
How can you get onto PvE test?
To connect, start Rust and enter client.connect 159.26.105.90:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.