Server profile
RustSkinLab Content Studio
Offline, with 0 of 2 players on; ranked #15,191 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 159.26.105.141:28025 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does RustSkinLab Content Studio wipe?
The record of RustSkinLab Content Studio's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 9 hours ago.
About the server
On what version does RustSkinLab Content Studio currently run?
The Rust build is network protocol 2634 and build 166494, running on Windows, for RustSkinLab Content Studio. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustSkinLab Content Studio, and is it online?
Offline at the moment, RustSkinLab Content Studio was last seen 14 days 9 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does RustSkinLab Content Studio run from?
There is no region published for RustSkinLab Content Studio. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 159.26.105.141:28025.
Tags
What is meant by each tag on RustSkinLab Content Studio?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what RustSkinLab Content Studio publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RustSkinLab Content Studio appear?
The Rust Insights lists that carry RustSkinLab Content Studio are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of RustSkinLab Content Studio look like?
RustSkinLab Content Studio was last seen 14 days 9 hours ago and is offline right now.
How does RustSkinLab Content Studio compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RustSkinLab Content Studio at #15,191, among the top 70% of all ranked servers.
Settings and rules
What are the settings and rules for RustSkinLab Content Studio?
Nothing about gather rate is given in the name of RustSkinLab Content Studio. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RustSkinLab Content Studio?
The game generates the map on RustSkinLab Content Studio, which is procedural.
Join
How do you connect to RustSkinLab Content Studio?
To connect, start Rust and enter client.connect 159.26.105.141:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.