Server profile
RandomRaids local test
Offline, with 0 of 2 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 159.200.230.172:28115 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RandomRaids local test wipe, and on which day?
Too few wipes are on record for RandomRaids local test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 14 hours have passed since its current world was created.
Server
On what version does RandomRaids local test currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RandomRaids local test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RandomRaids local test, and is it up at the moment?
Offline at the moment, RandomRaids local test was last seen 4 days 8 hours ago. The last 3 full days gave 0 of 72 hours up, or 0% of the time. The first record Rust Insights has of it is 25 October 2026.
Where does RandomRaids local test run from?
A region is not published by RandomRaids local test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 159.200.230.172:28115.
Tags
What is meant by each tag on RandomRaids local test?
When the game's server browser reads RandomRaids local test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RandomRaids local test?
RandomRaids local test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of RandomRaids local test look like?
The last time RandomRaids local test was seen online was 4 days 8 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does RandomRaids local test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RandomRaids local test at #15,276, among the top 69% of all ranked servers.
Rules and settings
How is RandomRaids local test configured, and what rules apply?
The name of RandomRaids local test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RandomRaids local test?
The map on RandomRaids local test is procedural and the game generates it.
Connecting
How can you get onto RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 159.200.230.172:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.