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Rust Insights

Server profile

Rusted Outback PVE [Perth]

Online, with 0 of 30 players on; ranked #5,360 of every public Rust server, the top 24%. It last wiped 17d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 30 players now 0% full
07-day averagepeak 2
#5,360ranktop 24%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:14 UTC17d ago 4 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average249/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average201/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average68/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On Rusted Outback PVE [Perth], what happens on wipe day?

The average busiest point of its recent wipes was 4 players. 20 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does Rusted Outback PVE [Perth] wipe?

Its rhythm cannot be read yet: Rusted Outback PVE [Perth] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 17 days 4 hours ago.

Server details

What does performance look like on Rusted Outback PVE [Perth]?

The 48-hour average for server fps is 59, and 44 was the lowest seen. The world held a peak of 93,564 entities, counting buildings, deployables and all the rest. It drew as much as 3,640 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Rusted Outback PVE [Perth] currently run?

Rust network protocol 2635 and build 168909 on Windows is what Rusted Outback PVE [Perth] runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rusted Outback PVE [Perth], and is it up at the moment?

Rusted Outback PVE [Perth] is currently reachable and online. The uptime it reports puts the last restart at about 3 days 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Rusted Outback PVE [Perth] sit?

There is no region published for Rusted Outback PVE [Perth]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 159.196.80.94:28015.

Lists and tags

Which meanings sit behind the tags on Rusted Outback PVE [Perth]?

The tags gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rusted Outback PVE [Perth] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rusted Outback PVE [Perth]?

These Rust Insights lists include Rusted Outback PVE [Perth]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Rusted Outback PVE [Perth] right now?

Rusted Outback PVE [Perth] shows 0 players at the moment, against 30 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 08:00 UTC, with an average of 2 players.

Where does Rusted Outback PVE [Perth] sit in the rankings?

Player hours over seven days put Rusted Outback PVE [Perth] at #5,360, within the top 24% of the ranked field.

Map and rules

How is Rusted Outback PVE [Perth] configured, and what rules apply?

Nothing about gather rate is given in the name of Rusted Outback PVE [Perth]. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Rusted Outback PVE [Perth]?

Rusted Outback PVE [Perth] runs a procedural map of size 4,000 with seed 1408970281, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto Rusted Outback PVE [Perth]?

To connect, start Rust and enter client.connect 159.196.80.94:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.devcon1.com is its website.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.