Server profile
Rusted Outback PVE [Perth]
Online, with 0 of 30 players on; ranked #5,360 of every public Rust server, the top 24%. It last wiped 17d ago.
Online 159.196.80.94:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:14 UTC17d ago | 4 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Rusted Outback PVE [Perth], what happens on wipe day?
The average busiest point of its recent wipes was 4 players. 20 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Rusted Outback PVE [Perth] wipe?
Its rhythm cannot be read yet: Rusted Outback PVE [Perth] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 17 days 4 hours ago.
Server details
What does performance look like on Rusted Outback PVE [Perth]?
The 48-hour average for server fps is 59, and 44 was the lowest seen. The world held a peak of 93,564 entities, counting buildings, deployables and all the rest. It drew as much as 3,640 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Rusted Outback PVE [Perth] currently run?
Rust network protocol 2635 and build 168909 on Windows is what Rusted Outback PVE [Perth] runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rusted Outback PVE [Perth], and is it up at the moment?
Rusted Outback PVE [Perth] is currently reachable and online. The uptime it reports puts the last restart at about 3 days 6 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Rusted Outback PVE [Perth] sit?
There is no region published for Rusted Outback PVE [Perth]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 159.196.80.94:28015.
Lists and tags
Which meanings sit behind the tags on Rusted Outback PVE [Perth]?
The tags gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rusted Outback PVE [Perth] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rusted Outback PVE [Perth]?
These Rust Insights lists include Rusted Outback PVE [Perth]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Rusted Outback PVE [Perth] right now?
Rusted Outback PVE [Perth] shows 0 players at the moment, against 30 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 08:00 UTC, with an average of 2 players.
Where does Rusted Outback PVE [Perth] sit in the rankings?
Player hours over seven days put Rusted Outback PVE [Perth] at #5,360, within the top 24% of the ranked field.
Map and rules
How is Rusted Outback PVE [Perth] configured, and what rules apply?
Nothing about gather rate is given in the name of Rusted Outback PVE [Perth]. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Rusted Outback PVE [Perth]?
Rusted Outback PVE [Perth] runs a procedural map of size 4,000 with seed 1408970281, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto Rusted Outback PVE [Perth]?
To connect, start Rust and enter client.connect 159.196.80.94:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.devcon1.com is its website.