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Rust Insights

Server profile

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online, with 0 of 100 players on; ranked #3,922 of every public Rust server, the top 18%. It last wiped 12d ago.

Filed under 1000x biweekly wipes vanillamoddedoxidepve
Launch Rust and join Website
0/ 100 players now 0% full
17-day averagepeak 6
#3,922ranktop 18%
12d agolast wipebiweekly schedule
1d 12hnext wipeSat 31 Oct, 13:10 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Saturday 31 October, 13:10 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

14.6 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 4

Coming wipes

  1. 1d 12hSat 31 Oct, 13:10 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hSat 14 Nov, 13:10 UTC
  4. 29d 12hSat 28 Nov, 13:10 UTC
  5. 34d 18hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hSat 12 Dec, 13:10 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:10 UTC12d ago 2 – running 0
Thu 1 Oct, 20:51 UTC FW28d ago 2 held half 15.7 days 0
Fri 18 Sep, 08:37 UTC41d ago 4 halved by day 4 13.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average33/2000
  2. Hex AU 5x PVE | Skills | Jetpack | Quests | Custom WeaponsOC · groups of 8+ · 5x · biweekly · 22 on average38/100
  3. [AU] RevRust 10x PvE Monthly RP|Skills|Heli Signals|RBOC · groups of 8+ · 10x · monthly · 4 on average2/30
  4. [AU] Rustron 10x PVE | Skill Tree | Fishing | FarmingOC · groups of 8+ · 10x · monthly · 3 on average1/20
  5. Chilly-Rust PvE 5x - No Kill or RaidOC · groups of 8+ · 5x · biweekly · 2 on average4/50
  6. [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average4/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked look like once wipe day arrives?

Recent wipes peaked at 3 players on average. 2 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.

When does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked wipe, and how often?

Too few wipes are on record for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked to confirm its schedule, so the tag guides the prediction. A wipe is expected on Saturday 31 October at 13:10 UTC. The world you are playing on now was made 12 days 10 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

How well does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked perform?

Average server fps over the last 48 hours was 22, with a floor of 8. Buildings, deployables and the rest took the entity count as high as 77,837. It drew as much as 2,831 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Rust network protocol 2635 and build 168909 on Windows is what [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, and is it online?

At the time of this check [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is online. The uptime it reports puts the last restart at about 15 hours ago. It spent 120 of the last 7 full days' 168 hours up, 71% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run from?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 159.196.30.227:20030.

Lists and tags

How should you read the tags listed for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

These tags come from [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked are Rust servers with a gather rate above 10x, Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Player counts

How many players are on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked right now, and how does that number move?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked shows 0 players at the moment, against 100 slots. The seven-day average is 1 players, and the highest point in that week was 6. The busiest point of the last 48 hours fell at 06:00 UTC, averaging 4 players.

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked sit in the rankings?

Player hours over seven days put [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at #3,922, within the top 18% of the ranked field.

Settings and rules

What are the settings and rules for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The name of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked says 1000x gather. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is off.

Which map is live on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Size 3,500 and seed 901796074 define the procedural map on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Open the console with F1 in Rust and enter client.connect 159.196.30.227:20030. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://www.tearbeargaming.com is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.