Server profile
Rust Tournaments | TEST
Online, with 0 of 20 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 71d ago.
Online 159.195.206.209:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Rust Tournaments | TEST wipe, and how often?
Its rhythm cannot be read yet: Rust Tournaments | TEST has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 71 days 7 hours have passed since its current world was created.
Server details
Does Rust Tournaments | TEST hold a steady frame rate?
Server fps averaged 155 over 48 hours; the lowest reading was 113. Buildings, deployables and the rest took the entity count as high as 50,378. Memory use peaked at 6,054 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Rust Tournaments | TEST?
The Rust build is network protocol 2632 and build 161125, running on Linux, for Rust Tournaments | TEST. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust Tournaments | TEST, and is it online?
At the time of this check Rust Tournaments | TEST is online. Going by the uptime figure it gives, its last restart was around 11 days 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Rust Tournaments | TEST run from?
No region is published by Rust Tournaments | TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 159.195.206.209:28015 is where it answers.
Tags
Which meanings sit behind the tags on Rust Tournaments | TEST?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): To join you need the same version; protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Rust Tournaments | TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rust Tournaments | TEST turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Tournaments | TEST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of Rust Tournaments | TEST look like?
Of its 20 slots, Rust Tournaments | TEST currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does Rust Tournaments | TEST sit in the rankings?
On player hours for the last seven days, Rust Tournaments | TEST sits at #15,358, inside the top 69% of ranked servers.
Map and rules
How is Rust Tournaments | TEST configured, and what rules apply?
No gather rate appears in the name of Rust Tournaments | TEST. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Rust Tournaments | TEST?
Rust Tournaments | TEST runs a procedural map of size 3,000 with seed 2147483647, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Rust Tournaments | TEST?
Type client.connect 159.195.206.209:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.